BrendenY

= **Student Name:Brenden** =

== Welcome to my 6th-8th Grade Technology Portfolio. This is a place that I will upload my technology projects, and reflect on my learning with technology. == === My favorite thing about working on the computer is....... The best thing about working on the computers is that its fun. Its fun becuase its not hard work its fun work and theres no pencil and paper. ===

When I grow up I want to be.... because....... when i grow up i want to be a video game creater. I want to do this becuase i love video games and it pays well.
=== Your Diigo Link ===

[[file:brenden yorks power point.ppt]]
== Assignment Description: ==

== The best part of this project is: == === ===
 * 1) The assignment was to make a power point all about you. You could fill the power point with pics and links also a lot of text.
 * 1) Then best part about this project is that I got to add pics. I liked this because I found so funny and good pics.

== What I learned when making this project: ==


 * 1) During the project I didn’t learn anything. I didn’t learn anything because I already knew all that stuff.

= After doing this project I know how to: = === **6-8.CI.2. create an original project (e.g., presentation, web page, newsletter, information brochure) using a variety of** ===
 * 1) I would change the fact we were required to put some things in the power point. I would change this because some of the things I couldn’t come up with anything for a while but I finally would.

=== **media (e.g., animations, graphs, charts, audio, graphics, video) to present content information to an audience** ===

=== **6-8.CI.1. apply common software features (e.g., spellchecker, thesaurus, formulas, charts, graphics, sounds) to enhance communication with an audience and to support creativity** ===

= **Project Two: Visual Organizers** =

media type="custom" key="13550124"media type="custom" key="13569586" == Assignment Description: ==

this assinment is about creating orginizers.
== The best part of this project is: == the best part about the project is making it. This is the best part becuase it was fun.

== What I learned when making this project: == === i learned how to work buubl.us. i didnt know how to work it before. ===

One thing I would change in this project:
i would change what we had to do in the project.Like i would change the subject.

after doing this project i know how to work bubbl.us.I didnt know how before now i do.
**6-8.CI.2. create an original project (e.g., presentation, web page, newsletter, information brochure) using a variety of**

**media (e.g., animations, graphs, charts, audio, graphics, video) to present content information to an audience**

**6-8.CI.1. apply common software features (e.g., spellchecker, thesaurus, formulas, charts, graphics, sounds) to enhance communication with an audience and to support creativity**

**6-8.C1.3. illustrate a content-related concept using a model, simulation, or conceptmapping software**

**6-8.TC.1. identify file formats for a variety of applications (e.g., doc, xls, pdf, txt, jpg, mp3)**

**6-8.TC.2****use a variety of technology tools (e.g., dictionary, thesaurus, grammar-checker,** **calculator) to maximize the accuracy of technology-produced materials**

[[file:brendenyorks cyber bullying brochure.pub]]
== Assignment Description: == === This assiment was to teach us a new thing and how to be safe online. ===

== The best part of this project is: == === The best part about the project was i learned a new thing i could do on the computer. ===

== What I learned when making this project: ==

One thing I would change in this project:
=== I would change what we had to do it on ===

= After doing this project I know how to: = =after doing this project i now how to make a brouche.= ** 1.provide accurate citations when referencing information sources ** ** 2. discuss issues related to acceptable and responsible use of technology (e.g.,privacy, security, copyright, plagiarism, viruses, file-sharing) ** ** 3. discuss the consequences related to unethical use of information and communication technologies ** ** 4. discuss possible societal impact of technology in the future and reflect on the importance of technology in the past ** ** 5. create media-rich presentations on the appropriate and ethical use of digital tools and resources ** ** 6. discuss the long term ramifications (digital footprint) of participating in questionable online activities ** ** 7. describe the potential risks and dangers associated with online communications ** =Cyberbullying: Educreation= media type="custom" key="15207934"

Assignment Description:

=== This assiment was to get the word out about cyberbullying and to stop it. ===

== The best part of this project is: ==

=== The best part about this project was learning more about cyber bullying. ===

== What I learned when making this project: ==

=== I leared more about cyber bullying then before. ===

=== I would change the topic. ===

= After doing this project I know how to: =

[[file:pain project brenden york.bmp]]
== Assignment Description: ==

The assiment was to talk to and show you how to be safe online. == The best part of this project is: == === the best part about the project was making the video we got to talk hang out and be funny while making a sireous video. ===

== What I learned when making this project: ==

I leared all about internet saftey.

One thing I would change in this project:
=== I would change what we had to do it on. === = After doing this project I know how to: = i know now how to uplod vids onto wikispaces allso paint projects. ** 6-8.DC.1-7 ** ** 1.provide accurate citations when referencing information sources ** ** 2. discuss issues related to acceptable and responsible use of technology (e.g.,privacy, security, copyright, plagiarism, viruses, file-sharing) ** ** 3. discuss the consequences related to unethical use of information and communication technologies ** ** 4. discuss possible societal impact of technology in the future and reflect on the importance of technology in the past ** ** 5. create media-rich presentations on the appropriate and ethical use of digital tools and resources ** ** 6. discuss the long term ramifications (digital footprint) of participating in questionable online activities ** ** 7. describe the potential risks and dangers associated with online communications ** = =

== Assignment Description: == === ===

== The best part of this project is: == === ===

== What I learned when making this project: == === ===

One thing I would change in this project:
=== === = After doing this project I know how to: = = = = = = = = Project Six: Be Legal & Fair = = = **NETS-S**

**Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:**
 * **1.** || **Creativity and Innovation** ||
 * **b.** || **create original works as a means of personal or group expression.** ||


 * **5.** || **Digital Citizenship** ||
 * || **Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:** ||
 * ||  || **a.** || **advocate and practice safe, legal, and responsible use of information and technology.** || **d.** || **exhibit leadership for digital citizenship.** ||   ||

**In America..... ideas,that you create are protected by copyright laws. If you create a book,song,painting,agriculturl style, or movie then nobody else can make money from that idea without your permission. there are also rules in school that prevent students from copying other peoples work or submiting it to be there own work.**

**The difference between copyright and copyright infringement:** copyright is the law copyright infringment is breaking the law. **Definitions:**

**__Fair use-__** the conditions under which you can use material that is copyrighted by someone else without paying royalties

**__Public Domain-__**
 * # The state of belonging or being available to the public as a whole.
 * 1) Not subject to copyright. ||

**__Plagiarism-__** The practice of taking someone else's work or ideas and passing them off as one's own.

**__Royalty-__** When a person creates a book, song, play, or painting, the work is considered [|Intellectual Property]. Similarly, when an inventor receives a patent on his invention, the inventor has intellectual property rights in the thing created. Typically, authors, songwriters, composers, playwrights, and inventors do not have the financial ability to fully exploit the commercial use of their creations. They must turn to businesses that specialize in the marketing of intellectual property. When a business obtains the right to market the creation, the creator usually receives compensation in the form of a royalty.

Link to: US Copyright Office