JacobP

= **Student Name:Jacob** Welcome to my 6th-8th Grade Technology Portfolio. This is a place that I will upload my technology projects, and reflect on my learning with technology. = I love reading and math but gym beats them both its my favorit thing to do reading is my second favorit and math is a close third but I love a good story once in a while.My name is jacob peters and this is my wikispace page when I grow up I hope to be a football player for the lions.But if I cant I would like to be in the Army.

Assignment Description:
In this assignement we had to make a slide show of things we like and are good at and learnd alot.

== The best part of this project is: == I think the best part of this project is puting pictures on the computer and learning new things.

== What I learned when making this project: == I learnd how to use pictures and creat slide shows.

== One thing I would change in this project: ==

I would change my cover page.
= After doing this project I know how to: = Make a slide show 6-8.CI.2. create an original project (e.g., presentation, web page, newsletter, information brochure) using a variety of

media (e.g., animations, graphs, charts, audio, graphics, video) to present content information to an audience

6-8.CI.1. apply common software features (e.g., spellchecker, thesaurus, formulas, charts, graphics, sounds) to enhance communication with an audience and to support creativity

Project Two: Visual Orginizers
media type="custom" key="10735526"

media type="custom" key="10771868"

The best part of this project is:
Makeing the lists of

== What I learned when making this project: == I learned how to make a list of things. == One thing I would change in this project: == make one shorter.

The best part of this project is:
Learning to make a brochure.

What I learned when making this project:
Same.

One thing I would change in this project:
I would maybe put more words. = After doing this project I know how to: = Make a brochure.

1.provide accurate citations when referencing information sources [|My Bookmarks] 2. discuss issues related to acceptable and responsible use of technology (e.g.,privacy, security, copyright, plagiarism, viruses, file-sharing)

3. discuss the consequences related to unethical use of information and communication technologies

4. discuss possible societal impact of technology in the future and reflect on the importance of technology in the past

5. create media-rich presentations on the appropriate and ethical use of digital tools and resources

6. discuss the long term ramifications (digital footprint) of participating in questionable online activities

7. describe the potential risks and dangers associated with online communications = =

What I learned when making this project:
I learnd how to make poster with this poject.

Use the paint for good stuff and not just when your board.
1.provide accurate citations when referencing information sources 2. discuss issues related to acceptable and responsible use of technology (e.g.,privacy, security, copyright, plagiarism, viruses, file-sharing) 3. discuss the consequences related to unethical use of information and communication technologies 4. discuss possible societal impact of technology in the future and reflect on the importance of technology in the past 5. create media-rich presentations on the appropriate and ethical use of digital tools and resources 6. discuss the long term ramifications (digital footprint) of participating in questionable online activities 7. describe the potential risks and dangers associated with online communications

Assignment Description:
The best part of this project:

In amarica ideas that you create are protected by copy right laws.
== If you create a book, song, painting architectural style, or movie then nobody else can make money from that idea without your prmission. There are also rules in school that prevent students from copying other people's wrighting and submitting it as their own. ==

= ‍Project Six: Be Legal & Fair =


 * **1.** || **Creativity and Innovation** ||

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:


 * b. || create original works as a means of personal or group expression. ||


 * **5.** || **Digital Citizenship** ||
 * || Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: ||
 * ||  || a. || advocate and practice safe, legal, and responsible use of information and technology. || d. || exhibit leadership for digital citizenship. ||   ||   ||

= ‍About Copyright =

In America, ideas that you create are protected by copyright laws. If you create a book, song, painting, architectural style, or movie ................

= ‍The difference between copyright, and copyright infringement..... =

Copyright Law provides that educators may use portions of copyrighted material. The principles listed below are factors considered that would likely cause the use to be deemed fair:

**Purpose of use:** The purpose and character of the use is educational in nature.

**Status of Original Material:** The copyrighted work has been previously published since the creator of a work intends for it to be viewed by the public.

**Amount of Material:** A portion of the work may be used, but not a substantial portion. Substantial constitutes a large amount and/or a central or critical part of the original work.

**Marketability:** The marketability of the copyrighted work will not be impaired

Put simply, **the public domain consists of works that aren’t protected by copyright**or by other legal means. You are free to use public domain works however you wish, without seeking permission, because ...


 * their copyrights have expired; or
 * the copyright owner didn’t follow certain required formalities (so they didn’t get a valid copyright); or
 * the works weren’t eligible for copyright in the first place; or
 * their creators dedicated them to the public domain.

The practice of taking someone else's work or ideas and passing them off as one's own

Compensation for the use of property, usually copyrighted works, patented inventions, or natural resources, expressed as a percentage of receipts from using the property or as a payment for each unit produced.

US Copyright Office