ConnorH.

=//__ Student Name:Connor __//=

== **//__Welcome to my 6th-8th Grade Technology Portfolio. This is a place that I will__// //__upload my technology projects, and reflect on my learning with technology.__//** == ==**//__ My favorite thing about working on the computer is that I can work at my own pace. I love Math class because I'm really good at everything in math. When I grow up I want to be a proffesional football player for the Lions or the Steelers. __//**==

**//__ Assignment Description: __//**

 * //__ We where supposed to to make a PowerPoint about our lives. __//**

==//__** The best part of this project is: **__//==

//__** The best part about this assignment is you could add new slides and decorate it with clip art. **__//
==//__** What I learned when making this project: **__//==

__//** I learned how to add Internet addresses on my PowerPoint with hyperlink. **//__
==__//** One thing I would change in this project: **//__==

__//** I would like to add a new slide about baseball. **//__
=__//** After doing this project I know how to: **//__=

__//** 6-8.CI.2. create an original project (e.g., presentation, web page, newsletter, information brochure) using a variety of **//__

__//** media (e.g., animations, graphs, charts, audio, graphics, video) to present content information to an audience **//__

__//** 6-8.CI.1. apply common software features (e.g., spellchecker, thesaurus, formulas, charts, graphics, sounds) to enhance communication with an audience and to support creativity **//__

media type="custom" key="10771748"
==**//__ Assignment Description: We used Bubbl.us to make visual organizers about Cedar Point and The Fun Day Fundraiser. __//**==

==//__** The best part of this project is: You get to add new bubbles for some information. **__//==

==//__** What I learned when making this project:I learned how to add new bubbles for information. **__//==

==__//** One thing I would change in this project: Is I can add more bubbles for the Fun Day Fundraiser. **//__==

__//** 6-8.CI.2. create an original project (e.g., presentation, web page, newsletter, information brochure) using a variety of **//__

__//** media (e.g., animations, graphs, charts, audio, graphics, video) to present content information to an audience **//__

__//** 6-8.CI.1. apply common software features (e.g., spellchecker, thesaurus, formulas, charts, graphics, sounds) to enhance communication with an audience and to support creativity **//__

__//**I looked up youtube and it went all the way back to 2005. On wayback machine the digital footfrint can affect you. To see if the person does good or bad things online before they can come to collage. **//__

[[file:Connor's brochure.pub]]
==**//__ Assignment Description: We were supposed to do a brochure about cyberbullying. We where supposed to make the brochure for kids in the elementary school. __//**==

==//__** The best part of this project is: The best part about the project is we got to add pictures.Another part that I liked is we got to describe what cyberbullying is. **__//==

==//__** What I learned when making this project:I learned when making this project is I learned about cyberbullying.I also learned about the 9 themes of digital citizenship and the 10 rules of netiquite. **__//==

==__//** One thing I would change in this project:One thing that I could change about my brochure is I can make it all writing. Another thing that I can change is I can tell all of the kids who read my brochure who they can tell. **//__==

=__//** After doing this project I know how to: **//__= = = =__//** Project 4: Internet Safety Poster **//__= == = =
 * //__ Assignment Description: We were supposed to make a poster about Internet Safety. We were also supposed to make a good picture with no mistakes. __//**

//__** The best part of this project is: We got to make a poster about Internet Safety for this project. **__//

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= = ==//__** What I learned when making this project:I learned how to make a picture in the project. **__//==

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= = ==__//** One thing I would change in this project: One thing I could change is to have an even better picture. **//__== 1.provide accurate citations when referencing information sources 2. discuss issues related to acceptable and responsible use of technology (e.g.,privacy, security, copyright, plagiarism, viruses, file-sharing) 3. discuss the consequences related to unethical use of information and communication technologies 4. discuss possible societal impact of technology in the future and reflect on the importance of technology in the past 5. create media-rich presentations on the appropriate and ethical use of digital tools and resources 6. discuss the long term ramifications (digital footprint) of participating in questionable online activities 7. describe the potential risks and dangers associated with online communications
 * 6-8.DC.1-7**

=//__** What I learned when making this project: **__//=

=__//** One thing I would change in this project: **//__= =__//** After doing this project I know how to: **//__= = = =__//** Project 6: Be Legal & Fair **//__= Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
 * **1.** || **Creativity and Innovation** ||
 * b. || create original works as a means of personal or group expression. ||

=__//** "In America, ideas that you create are protected by copyright laws. If you create a book, song, painting, architectural style, or movie then nobody else can make money from that idea without your permission. There are also rules in school that prevent students from coping other people's writing and submitting it as their own idea. **//__= = = =__//** The differences between copyright & copyright infringement are. **//__= =__//** Copyright has a law and Copyright Infringement doesn't have any laws. Copyright you have to have permission to use other peoples stuff and **//__= = //__Copyright Infringement it is free to everybody in the world.__// = = //__Fair Use:__// = Copyright Law provides that educators may use portions of copyrighted material. The principles listed below are factors considered that would likely cause the use to be deemed fair. Purpose of Use: The purpose and character of the use is educational in nature. Status of Original Material:The copyrighted work has been previously published since the creator of a work intends for it to be viewed by the public.
 * **5.** || **Digital Citizenship** ||
 * || Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: ||
 * ||  || a. || advocate and practice safe, legal, and responsible use of information and technology. || d. || exhibit leadership for digital citizenship. ||

**Amount of Material:** A portion of the work may be used, but not a substantial portion. Substantial constitutes a large amount and/or a central or critical part of the original work.

**Marketability:** The marketability of the copyrighted work will not be impaired

=Public Domain: = Put simply, **the public domain consists of works that aren’t protected by copyright**or by other legal means. You are free to use public domain works however you wish, without seeking permission, because ... = =
 * their copyrights have expired; or
 * the copyright owner didn’t follow certain required formalities (so they didn’t get a valid copyright); or
 * the works weren’t eligible for copyright in the first place; or
 * their creators dedicated them to the public domain.

Playgiarism: The practice of taking someone else's work or ideas and passing them off as one's own Royalty:Compensation for the use of property, usually copyrighted works, patented inventions, or natural resources, expressed as a percentage of receipts from using the property or as a payment for each unit produced.

US Copyright Office Project 7:Be Legal Be Fair

1.provide accurate citations when referencing information sources 2. discuss issues related to acceptable and responsible use of technology (e.g.,privacy, security, copyright, plagiarism, viruses, file-sharing) 3. discuss the consequences related to unethical use of information and communication technologies 4. discuss possible societal impact of technology in the future and reflect on the importance of technology in the past 5. create media-rich presentations on the appropriate and ethical use of digital tools and resources 6. discuss the long term ramifications (digital footprint) of participating in questionable online activities 7. describe the potential risks and dangers associated with online communications

media type="file" key="Jackson And Connor's Movie.wmv"