BaylieW

= = = **Student Name:Baylie** =

== Welcome to my 6th-8th Grade Technology Portfolio. This is a place that I will upload my technology projects, and reflect on my learning with technology. == === My favorite thing about working on the computer is music ===

When I grow up I want to be a horses trainer because I am really good with horses
=== Your Diigo Link ===

[[file:Baylie’s all about me!!.ppt]]
== Assignment Description: == fun and googlee

== The best part of this project is: == === looking up pictures ===

== What I learned when making this project: == how to look up pictures

= After doing this project I know how to: = === **6-8.CI.2. create an original project (e.g., presentation, web page, newsletter, information brochure) using a variety of** ===

=== **media (e.g., animations, graphs, charts, audio, graphics, video) to present content information to an audience** ===

=== **6-8.CI.1. apply common software features (e.g., spellchecker, thesaurus, formulas, charts, graphics, sounds) to enhance communication with an audience and to support creativity** ===

= **Project Two: Visual Organizers** =

media type="custom" key="13569794" width="120" height="120"
media type="custom" key="13569806" width="120" height="120" == Assignment Description: ==

fun with all the little bubbles
== The best part of this project is: == the color full bubble

== What I learned when making this project: ==

how to use the widget

One thing I would change in this project:
makeing 2

use bubbl.us
**6-8.CI.2. create an original project (e.g., presentation, web page, newsletter, information brochure) using a variety of**

**media (e.g., animations, graphs, charts, audio, graphics, video) to present content information to an audience**

**6-8.CI.1. __apply__ common software features (e.g., spellchecker, thesaurus, formulas, charts, graphics, sounds) to enhance communication with an audience and to support creativity**

**6-8.C1.3. illustrate a content-related concept using a model, simulation, or conceptmapping software**

**6-8.TC.1. identify file formats for a variety of applications (e.g., doc, xls, pdf, txt, jpg, mp3)**

**6-8.TC.2****use a variety of __technology__ tools (e.g., dictionary, thesaurus, grammar-checker,** **calculator) to maximize the accuracy of technology-produced materials**

[[file:cyber.pub]]
== Assignment Description:this proiject is kinda hard and kinda fun ==

== The best part of this project is: == === looking up pictures ===

== What I learned when making this project: ==

that people can be mean

One thing I would change in this project:
=== ===

the 10 things
= After doing this project I know how to: = =that^= ** 1.provide accurate citations when referencing information sources ** ** 2. discuss issues related to acceptable and responsible use of technology (e.g.,privacy, security, copyright, plagiarism, viruses, file-sharing) ** ** 3. discuss the consequences related to unethical use of information and communication technologies ** ** 4. discuss possible societal impact of technology in the future and reflect on the importance of technology in the past ** ** 5. create media-rich presentations on the appropriate and ethical use of digital tools and resources ** ** 6. discuss the long term ramifications (digital footprint) of participating in questionable online activities ** ** 7. describe the potential risks and dangers associated with online communications ** =The cyber bulling.= =media type="custom" key="15211908" width="110" height="110"= Cyber bullying e

media type="custom" key="17203594"
== Assignment Description: ==

so we talked about cyberbulling and on the poster i made it all about cyber bulling.
== The best part of this project is: == === the best part about this project is that i got to record. === == What I learned when making this project: == I learnd how to make a movie and how to hold a camera.

one thing i would change about this project is the camera mess up
=== After doing this project I know how to: === i know how to speak in to a camera with out giving up and make shur your paying atacion ** 6-8.DC.1-7 ** ** 1.provide accurate citations when referencing information sources ** ** 2. discuss issues related to acceptable and responsible use of technology (e.g.,privacy, security, copyright, plagiarism, viruses, file-sharing) ** ** 3. discuss the consequences related to unethical use of information and communication technologies ** ** 4. discuss possible societal impact of technology in the future and reflect on the importance of technology in the past ** ** 5. create media-rich presentations on the appropriate and ethical use of digital tools and resources ** ** 6. discuss the long term ramifications (digital footprint) of participating in questionable online activities ** ** 7. describe the potential risks and dangers associated with online communications ** = =

== Assignment Description: == === ===

== The best part of this project is: == === ===

== What I learned when making this project: == === ===

One thing I would change in this project:
=== === = After doing this project I know how to: = = = = = = = = Project Six: Be Legal & Fair = = = **NETS-S**

**__Students__ demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:**
 * **1.** || **Creativity and Innovation** ||
 * **b.** || **create original works as a means of personal or group expression.** ||


 * **5.** || **Digital Citizenship** ||
 * || **Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:** ||
 * ||  || **a.** || **advocate and practice __safe__, legal, and responsible use of information and technology.** || **d.** || **exhibit leadership for digital citizenship.** ||   ||

**In America..... Ideas that you create are producted by copyright laws. If you create a book, song or painting, architectural style, or a movie then nobody else can make money from that with out your pormation. there are also rules in school the prevent students from copyrighting and smiting in there own idea.** **The difference between copyright and copyright infringement**

**Definitions:**

**__Fair use-__** **__Public Domain-__** The **public domain** refers to works whose rights have expired,[|[] **__-__**
 * Fair use** is a to the granted by copyright law to the author of a creative work. In copyright, fair usthat permits limited use of copyrighted material without acquiring permission from the rights holders. Examples of fair use include commentary, criticism, news reporting, research, teaching, library archiving and scholarship. It provides for the legal, unlicensed citation or incorporation of copyrighted material in another author's work under a four-factor
 * Plagiarism** is defined in dictionaries as the "wrongful appropriation," "close imitation," or "purloining and publication" of another 's "language, thoughts, ideas, or expressions," and the representation of them as one's own [|]]n.

**__Royalty-__**
 * Royalties** (sometimes, **running royalties**, or **private sector taxes**) are usage-based payments made by one party (the "licensee") to another (the "licensor") for the right to ongoing use of an asset, sometimes an (IP). describe a percentage ownership of future production or revenues from a given leasehol, which may be divested from the original owner of the asset[|]]

Link to:



Project Seven: Be Legal Be Fair Movie
media type="file" key="copyright movie with the group.wmv" width="390" height="390"